|
MISSILE COMMAND |
|||||||||
|
|
|
|
|
|
|
|
|||
|
Publisher: Atari |
|
|
|
|
|
[back] |
|||
|
Release Date: 1981 |
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
screen shots |
|||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
additional comments |
|||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
Missile Command was an port of the Atari arcade game. |
||||||||
|
|
Though slightly different from the arcade version in that you only had missile base instead of three, it held up pretty well to the arcade version. |
||||||||
|
|
Atari had designed a track ball controller for the home which worked with Missile Command. |
||||||||
|
|
On variation #13, if you use all your missiles and your score is zero, programmer Rob Fulop's initials show on screen. Atari's second “easter egg”. |
||||||||
|
|
Programmer Rob Fulop would go on to make Demon Attack after leaving Atari. |
||||||||
|
|
In the Japanese box scans, the “Atari 2800” was actually a redesigned Atari 2600. |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
additional images |
|||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||
|
|
|
|
|
|
|
|
|
|
|